Keeper Assignments
Changes to the draft board and/or keepers will reset any open draft rooms. Make sure you finalize all keepers before starting your draft.
Changes save automatically.
Slop
16
0
16
200
0
200
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
Logan
16
0
16
200
0
200
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
Sullivan
16
0
16
200
0
200
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
Crispy
16
0
16
200
0
200
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
Doug
16
0
16
200
0
200
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
Belisle
16
0
16
200
0
200
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
Dave
16
0
16
200
0
200
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
Snips
16
0
16
200
0
200
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
Mitt
16
0
16
200
0
200
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
Dale
16
0
16
200
0
200
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
Colt
16
0
16
200
0
200
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
Huvelle
16
0
16
200
0
200
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
Commish
16
0
16
200
0
200
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN